He explained that the Dream Team used an intricate debugger when testing Chrono Trigger's events (part of the Active Time Event Language), which, when a softlock occurred, would pinpoint which event was the last executed, and how many actors were waiting on further input. Hironobu Sakaguchi possibly originated the sapling plot with Fiona's Forest. The exterior of Magus's Lair and the Blackbird, as well as the Courtroom in Guardia Castle were all added after the expansion from 24 Mb to 32 Mb, as this enabled much more art and detail to be added to the game. If you've recently played Chrono Trigger DS, by the way, help us out with this question. Check out Supporting Material Translation for what's been completed. Please note, this doesn't include the majority of Chrono Trigger's Prerelease coverage, or V-Jump coverage (including its Dream Team Player's Guide interview), as DeepL has a hard time with vertical Japanese text. We have just completed using DeepL (where possible) to translate certain interviews. It is included by default in all versions of the Chrono Trigger Soundtrack Expansion, and also in Chrono Trigger+ v2.6. This new version fixes 20-some unsightly pixels on the snowy 12,000 BC map. Not to be outdone, Gi Nattak, who was instrumental in the Soundtrack Expansion, has taken the opportunity to update his Unsightly Pixel patch to version 2.0. Compatibility with all Plug-ins is retained. 3.4 R1 will detect if the Soundtrack Expansion has been applied, and if so, it will include the titles of the new songs in the UI and allow the battle music to be changed within the Location Properties screen. Additionally, songs and enemies above the base game's limit can be placed within the editor, and music can be changed directly on the Location Properties screen. Hackers using the utility now have full control over each song's instrumentation, drum table, volume, and echo. Reld has released Temporal Flux Version 3.4 R1, a fork of Geiger's popular Chrono Trigger editor, to incorporate the new knowledge about the sound engine. The Soundtrack Expansion also includes an optional addendum patch for Chrono Trigger+ that adds the new music to more locations. 2.0 introduced compatibility with Enhansa Edition, and 3.0 adds compatibility with the Bugfix and Uncensoring Patch.Ĭhrono Trigger+, by ThegreatBen, gets its long-awaited update to version 2.6, incorporating the music from Chrono Trigger Soundtrack Expansion version 3.0, and changing around Frog's techs to allow for human Glenn to be used. After version 2.0 was released a month ago, hackers worked together to figure out the pieces of the sound engine that hadn't been documented before, and used the knowledge to improve the quality of the music. This hack completes the Chrono Trigger Soundtrack by adding in 12 missing pieces of music from the physical OST, the PSX/DS rereleases, and the Japanese Pre-Release catridge. PowerPanda has updated Chrono Trigger Soundrack Expansion to version 3.0. Transcript, adapted from YouTube captions:įour Chrono Trigger projects have received updates, all in coordination with each other. Mitsuda?ĥ3:01 What does CHRONO CROSS mean to Mr. Kato wanted to convey ĥ1:48 What does the music of CHRONO CROSS mean to Mr. Mitsuda wanted to recordĤ8:28 The experience of CHRONO CROSS and the message Mr. Mitsuda (!?)ģ6:09 How did you come up with the main theme? ģ7:41 Why does "Chrono Cross -Scars of Time-" feature shakuhachi? ģ9:16 What are the lyrics to "Dragon God"? Ĥ0:39 About the composition of the new songĤ4:12 New arrangements of the pieces Mr. Mitsuda: "The way the CHRONO CROSS music sounded on the PlayStation is everything"ġ0:52 Refined elements that retain the nostalgia of the pastġ2:50 Some of the original illustrations were actually only half-finishedġ4:38 The musical refinements to achieve what couldn't be done at the timeġ6:28 About the elusive masterpiece RADICAL DREAMERSĢ0:31 CHRONO TRIGGER, RADICAL DREAMERS and CHRONO CROSS are connectedĢ1:56 Did the idea for CHRONO CROSS exist when CHRONO TRIGGER was being made? Ģ5:08 Why are there more than 40 playable characters?Ģ6:30 Which parts moved you emotionally when the scenario, music and graphics were combined? Ģ9:54 The relationship between the music of CHRONO TRIGGER and CHRONO CROSS ģ1:40 Composing the music of CHRONO CROSS through intentional subtraction ģ4:26 Fight between Mr. Kato: "Why I agreed to remastering RADICAL DREAMERS"ĩ:13 Mr. Mitsuda's long-awaited reunionĥ:54 The remastered edition was originally to commemorate the 20th anniversary of CHRONO CROSSħ:06 Mr. (The Remaster producer Koichiro Sakamoto and briefly the project manager Mariko Sato join.)ġ:59 Mr. On YouTube, SQUARE ENIX shared a video called The birth of #CHRONOCROSS Interview with Original Director Masato Kato and Composer Yasunori Mitsuda at.
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